Wish there were more time with the characters at the beginning but since my only criticism is "more, please" you've got a damn good piece there.
Really nice effects animation, obviously.
That was awesome. The updated suit design works, your take on the finishing move is stylish, and the animation through those perspective flips was really solid.
Looking forward to the rest, but I'm probably not the first to mention that there are SIX Mighty Morphin' Power Rangers...
Great Art, Decent Animation,
but the plot & dialogue kind of weak.
Mind, the only reason I notice little problems (like that the enemy's bombing an empty field, or that the conversation at the beginning wasn't very natural) is because the visuals are so damn nice I'm actually concentrating on the story.
Looking forward to the sequel.
The difficulty curve . . .
is pretty steep once you hit world 2. Nothing wrong with difficulty, but after you've gone to all that work making moving very quickly to the right fun (as all hell, don't get me wrong) you go and put us in spiky vertical labyrinths every other level. Just breaking up the later levels with the occasional "hold down right and jump" section is all it would take...
Other than my whining, well-designed game here.
Frustrating for the wrong reasons
Go to TvTropes, type in "Fake Difficulty." This game has that--which is unfortunate, because the environments are really nice; I stopped at level 5 but I thought the stack of dead robots (on I think level 2?) was a nice touch.
Really it's all on the movement system: it's not a bad idea to have momentum affect the player character's movement, but in a puzzle platformer where much of the game is dependent on precise timing it's VERY frustrating ("The Mind Bender" had a similar problem, but didn't look nearly as nice as this).
Music's nice, I didn't notice any bugs.
One nitpick: neither the "Next Level" screen nor the sound it plays seem to fit the game. Not a big deal but it breaks the feel you have going here.
Where's the main event?
Obviously I never played the first one, but this feels like you took a really detailed upgrade system out of a real game & just expanded it to include everything you could think of.
It's well done, in its own way, and if the other reviews are any indication there IS an audience for this kind of thing but to me it's like you took the most tedious part of a point & click adventure and tried to make an entire game out of it.
Combinations are pretty arbitrary and human-centric, by the way.
I didn't think it was possible,
but this actually rocks MORE than the original version I've had in my head since I was 4. Props.
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