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LordBojangles

7 Game Reviews w/ Response

All 49 Reviews

Glub glub

Nice to see an original movement system, and your story is at least fresh in its presentation, but whoever designed level 13 needs therapy because he or she is a sadist.

acrazycanadian responds:

But level 13 is so cute and innocent, like a cuddly little kitten... that's undead and has rabies and is part nuclear bomb.

How can you not love it?

Dude.

I can't tell whether the bugs are intentional or not, but the one that sends you back a level after dying in the dark level made me stop playing after about the 5th time. Mindless repetition does not make for good gameplay.

So, obviously I haven't finished it, but except for that one annoyance the other oddities make this game original and unique, and there's this eerie quality to the whole thing that I find highly enjoyable.

HapPie responds:

Patience my friend.
Or you could play the clean version I'll soon release.

Here we go . . .

Potential is the key word here. Larger, more complex levels; enemies; perhaps gameplay on the navigation map since you have to fly to the next planet anyway; and, of course, a storyline would all be welcome. Your art is rudimentary right now but you seem to have a style going here, so I await the full game.

Twist-Chao06 responds:

The Character, Ship, Planets and Design are all temporary. and i still have a long way to go, so there will be enemies and stuff like that hopefully.

thanks XD

What was that?

Ok you have a good idea, here but HOW do you get past whatI assume is a boos on level 3? He just hits you-- thus freezing you in place (which is annoying to start with please fix that)--then jumps into the air where you can't touch him! And if you tryto run away (and I did), he can run twice as fast as you anyway! WTF why did you make the first boss (if that's what he is) so hard? Also, when a boss appears, you shouldn't have to fight zombies at the same time. That's just un-sportsmanly.
Fix these problems, make the motion and sound more realistic, and maybe make it bigger, and you've got a good game.

SecretSecretary responds:

First of wall, there is a walkthrough on my userpage, check it out. Secondly, you can basically play the game like you want to. You can first get rid of all the zombies and then fight the demon, or you can do them at the same time which I find quite fun. The demon is really easy to kill once you know how, and you CAN hurt him while he is jumping over you, just use your axe or the horse's hooves. That's actually the way to kill him, but check out the walkthrough where you will find a detailed explanation on how to beat that first demon, one of many many more to come later on in the game...
Thanks for the review!

This is hard!

Great Game! Good graphics and gameplay, but I kinda suck at it.

CerebralGames responds:

Thanks LordBojangles, try the other weapons :D

You tricky thing you!

level 16 (it was 16, right? The one that was similar to Operation, but with rollerballs of death and two jabb-n-bladers?) took me 53 tries. Arrrr.

Good, challenging game. demands a good feel for your mouse, lol @ the bird level.

smokinjoeevil responds:

Heh heh... yeah, level 16 seems to give people the most trouble. The great thing is standing behind someone playing who has just been telling you how the last N levels felt like hell... then they see 16 and just slump in the chair like they were just realizing defeat. Fun stuff.

Glad you liked it.

Wow I need to upload some stuff when I get the chance.

Steven Bellettini @LordBojangles

Age 36, Male

United States of America

Joined on 10/17/07

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